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- .---------------------------------------------------------------------------.
- | Documentation: "The best way to use ADR ripper's capacities !" |
- '---------------------------------------------------------------------------'
- --== Version 1'05 ==--
-
- required hardware: colour monitor + 512 Kb minimum
- advisable memory for { ST: 1 Meg
- { Falcon: 4 Megs
-
- At the begining, the ADRENALINE ripper was made to search just for music
- formats. Later, Picture options and unpacking options were included. Here is
- the latest version:
-
- Option load files ( key 1 on numeric keypad ):
- =================
-
- - The old file selector has been replaced by the GEM file selector to offer
- you the best interface.
- - It allows you to use Ram-disk (as M-Disk 6) and make use of extended file
- selectors (such as UIS 3'3).
-
- Search all music formats ( keys 2 & 3):
- ========================
-
- - These options are useful if you don't know which specific format
- to search for. It prevents you from searching each individual format.
- - The 2 key : this key searches for all soundchip music formats. Each music
- format it finds is printed on screen.
- - The 3 key : almost the same, except there are half-track music formats and
- soundtrack music formats which are searched. These formats offer you a the
- best sound quality.
- - If a music has been found, and if you would like to search again,choose the
- option "Search another music".
- - For all musics, all music channels are represented like a graph. People who
- who don't like duochrome will go away.
- - some formats like Veggy, Maestro & Ens are recognize by the Mad Max format.
-
- Search samples ( key 4 ):
- ==============
- - Unlike the others formats,you must search the sample yourselves by the help
- of the cursor keys, because this format is very difficult to find.
- - firstly, you should know if you search a signed sample or not . To help you
- an Amiga module contains signed samples, the ST Replay format uses unsigned
- samples.
- - To change the format, press the key <*>.
- - The Left & Right Cursor key allow you to select the sample length to play.
- If the length is null, the play option won't run.
- - the key <SHIFT> and the cursor keys allow you to make a precise adjustment.
- - The frequency can be modified with the keys <+> & <->.
- - To stop a sample actually playing, press <ESCAPE> or <SPACE>.
- - Press <INSERT> to take the length of a loaded file.
- - Recently, it is possible to draw a sample. It can be useful when you're
- searching one sample or more.
-
- Search picture formats ( key 5 ):
- ======================
-
- - Once more, you must search the formats yourselves. Degas Elite format and
- Neochrome format are recognized.
- - Press <SPACE> to show the picture. Once this key is pressed, you can use
- the following functions:
- - The Up and Down Cursor keys allow you to move the screen by one line. By
- pressing the <SHIFT> simulataneously ,the scroll will be much faster.
- - The Right and Left cursor keys allow you to move the screen by one plane.
- Use this function to have a clean picture.
- - To modify the picture length, use <-> & <+> . This function will be useful
- when ripping sprites.
- - Use <INSERT> to take the palette of a Degas Elite picture,and <CLR HOME> to
- take a Neochrome palette. the key <UNDO> generates a random palette.
- - Recently, it is possible to use brackets <(> & <)> to scroll picture by
- picture.
- - A new function allows you to show pictures using all lengths in all
- resolutions. You only need to use the keys </> & <*> which correspond to
- the jump function.
- - The function keys <F1> to <F5> allow you to use 1 plane up to 5 planes.
- Planes correspond to the number of colours (e.g. The more planes the more
- colours). These keys must be pressed when you show the picture.
- - Press <SPACE> to go back to the picture option menu.
- here, you can do this:
- - It is possible to use the low & medium resolution by pressing the keys <F1>
- or <F2> in the menu. The picture parameters will be automaticaly changed.
- Also, the keys <F3> & <F4> allow you to use the 256 colors mode of the
- Falcon 030, respectively the 40 & 80 columns mode.
- - The key <*> allow you to use, either the normal mode, or the interlaced
- mode (only with a Falcon). The vertical resolution will adapt to your
- monitor capacities.
- - If you press <1>, ADR Ripper hunts for a packed Degas Elite picture (PC1).
- - To save a picture, press the key <2>. Attention, the ripper will save the
- picture with actual parameters (planes,size,colors).
-
- Search disk headers ( key 6 ):
- ===================
-
- - Disk editors, this fonction is for you ! Generaly, demos use a header to
- verify they load the good sectors. But, demos don't always use the packer
- header. This function allows you to find these headers, known or not,and to
- print on screen how many headers there is ( only 20 differents headers can
- be printed)
- - the information is printed like this: first, the header in hexadecimal, and
- in ASCII mode. Finally, there is the number of times the header was found.
- - To modify the track number to read, use the left & right cursor. The sector
- per track number to read can be modified with the up & down cursor . Select
- the face with the key <INSERT>.
- - Press the key <1> to start the search. All errors during the loading will
- stop the search.
- - The key <HELP> allows you to take the disk parameters, only if parameters
- are coherents.
- - To increase the power of this option,the keys <+> & <-> allow you to change
- the offset which start from 0 to 508.
-
- Search packed datas ( key 7 ):
- ===================
-
- - All packed datas aren't at the start of a file. It's the reason why this
- option has been included.
- - The most used packers are recognized. If you find packed datas, you could
- unpacked them,save the file in packed format,or search others packed datas.
- If you choose to unpack datas, it will be possible to save unpacked datas
- with the preference option.
-
- Memory editor ( key 8 ):
- =============
-
- - Modify a file,show or modify the memory are the usages of this editor.
- Access to all the memory is the power of this editor.
- - The editor is separated into 3 columns: the address,the hexadecimal values
- and the ASCII values. In hexadecimal values, a <**> means the value can't
- be read. Also, the editor shows values in real time, don't be surprised to
- see a value always changing.
- - The key <A> allows you to enter the address. Attention, the address must be
- an hexadecimal value.
- - The cursor and the keys <+> & <-> allow you to change the address without
- entering a new one. You can move the address by 1, 16 & 256 octets.
- - The editor, available by the key <E> allows you to modify every value,ascii
- or hexadecimal. Use <Tab> to change columns. You can move in the columns by
- the help of the cursor on the entire screen.
- - Search octets is possible by pressing the key <S>. You could choose between
- the hexa or ascii search. We can't search more than 4 octets at the same
- time. If you want to continue the search, press the key <N>.
-
- Options or preferences ( key 9 ):
- ======================
-
- - This option is very useful for ST owner with important memory capacities.
- - When you've got 1 Meg or more, and you want to load a file lesser than 300
- ko, you'd better to reduce the memory space in which you make research.
- We can define a research zone with a precision of one octet.
- - An other option allow you to change the frequency by pressing the key <F>.
- TT owner, attention !
- - Some data files intentionally use bad packer headers. Then, you must switch
- off the automatical unpacking by pressing the key <D>.
- - It is possible to switch off the automatical cleaning memory by pressing
- the key <C>.
- - It is possible to save unpacked file by pressing the key <S> . All unpacked
- files will be saved with modifications made in the memory editor.
- - The key <E> allow you to kill a file. It's useful when your disk is full.
-
- Search a specific music format ( key F1 ):
- ==============================
-
- - On previous versions, the choice of a format was made with the function
- keys. Now, there are too many music formats, so I've changed the selection
- process:
- - The selected music is printed in inversed mode. To choose a format, use the
- cursor keys.
- - To start the search, press <SPACE>. To quit this menu,press <ESC>.
-
- Load track option ( key F2 ):
- =================
-
- - Before loading everything in memory, check or change the following
- parameters:
- - The start track number can be modified with the keys <F1> & <F2>. For the
- end track number, use the keys <F3> & <F4>.
- - The sector per track number can be modified with the help of the keys <+> &
- <->. If you choose a wrong number, the loading won't run.
- - The face number can be modified with the help of the key <F5>. Check the
- face you want to load exists.
- - If you've not got enough memory to load tracks,decrease the track number by
- changing the end track number.
-
- Info & Greets Option ( key HELP ):
- ====================
-
- - In this option there is a list of packers recognized by the ripper.
- - We can find some greets. Maybe you will be in this list, else you're
- already belong to this list.
- - If you want to contact me, my address is in this option.
-
- You can quit the ripper by pressing the key <DELETE>.
-
- Advises:
- -------
- The ripper can play every music relocated with GSR 3'1 if the following format
- is respected:
- - BRA ** relocation \
- - BRA ** initialisation | will not change
- - BRA ** vbl rout /
- - BRA ++ restore music \
- - BRA ++ initialise drums | user routs order
- - BRA ++ restore drums /
- As you can see, the rout user 1 must be used to restore the music. The rout
- user 2 must be used to initialise digi-drums, the rout user 3 to restore digi-
- drums. Sometimes, it isn't necessary to initialise these routs.
-
- Warning:
- -------
- For your information, this ripper changes many vectors ! You should have no
- resident programs changing vectors. Hackers, rip musics and graphs can be
- justified, but rip code isn't moral. Have respect towards others programs.
- You'd better not use this ripper with programs like Multi-Tos because the
- ripper doesn't support this kind of compatibility.
- For every doubtful use of this ripper on every soft, the user is the only
- one responsible.
-
- Feedback:
- --------
- This program, and other files are always public domain. but, contrary to the
- other versions, it is no more a shareware, it's now a postcardware. I don't
- ask you money, but simply a postal card on which you'll give me your opinion
- about this ripper. What is it, compared to others ? I don't think i released a
- new version if nobody ask me to make a new version. It's the feedback. Then,if
- you like this ripper, tell me it, it's only can be good for you and me.
- I would like to thank some ADRENALINE members for their help ( they know who
- they are). Also, thanks to Grazey/PHF for making this doc more readable.
-
- Dr Computer of ADRENALINE.
-